//	VS#372: Self Shadows 1
    vs_3_0
    def c5, 1, 2, 3, 0
    def c6, 1, 0, 0, 0
    dcl_position v0
    dcl_blendindices v1
    dcl_blendweight v2
    dcl_normal v3
    dcl_tangent v4
    dcl_binormal v5
    dcl_texcoord v7
    dcl_texcoord o0
    dcl_texcoord1 o1
    dcl_texcoord2 o2
    dcl_texcoord3 o3
    dcl_texcoord4 o4
    dcl_position o5
    mul r3, v1, c5.z
    mova a0, r3
    mul r0, v2.x, c61[a0.z]
    mul r1, v2.x, c62[a0.z]
    mul r2, v2.x, c63[a0.z]
    mad r0, v2.y, c61[a0.y], r0
    mad r1, v2.y, c62[a0.y], r1
    mad r2, v2.y, c63[a0.y], r2
    mad r0, v2.z, c61[a0.x], r0
    mad r1, v2.z, c62[a0.x], r1
    mad r2, v2.z, c63[a0.x], r2
    mad r0, v2.w, c61[a0.w], r0
    mad r1, v2.w, c62[a0.w], r1
    mad r2, v2.w, c63[a0.w], r2
    mad r3.xyz, v4, c5.y, -c5.x
    mad r4.xyz, v5, c5.y, -c5.x
    mad r5.xyz, v3, c5.y, -c5.x
    dp4 r6.x, v0, r0
    dp4 r6.y, v0, r1
    dp4 r6.z, v0, r2
    mov r6.w, c6.x
    dp4 o5.x, r6, c0
    dp4 o5.y, r6, c1
    dp4 o5.z, r6, c2
    dp4 o5.w, r6, c3
    mov o0.xy, v7.xyxy
    dp3 r7.x, r4, r0
    dp3 r7.y, r4, r1
    dp3 r7.z, r4, r2
    dp3 r7.w, r7, r7
    rsq r7.w, r7.w
    mul r7.xyz, r7, r7.w
    mov r7.w, c6.x
    mov o1.xyz, r7
    dp3 r4.x, r3, r0
    dp3 r4.y, r3, r1
    dp3 r4.z, r3, r2
    dp3 r4.w, r4, r4
    rsq r4.w, r4.w
    mul r4.xyz, r4, r4.w
    mov r4.w, c6.x
    mov o2.xyz, r4
    dp3 r3.x, r5, r0
    dp3 r3.y, r5, r1
    dp3 r3.z, r5, r2
    dp3 r3.w, r3, r3
    rsq r3.w, r3.w
    mul r3, r3, r3.w
    mov o3.xyz, r3
    add r0.xyz, c4, -r6
    dp3 r0.x, r0.xyzz, r0.xyzz
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    mov o4.xy, r0

// approximately 54 instruction slots used
 